Best unity games by tutorials

If you looking for unity games by tutorials then you are right place. We are searching for the best unity games by tutorials on the market and analyze these products to provide you the best choice.

If you looking for unity games by tutorials then you are right place. We are searching for the best unity games by tutorials on the market and analyze these products to provide you the best choice.

Best unity games by tutorials

Product Features Go to site
Unity Games by Tutorials Second Edition: Make 4 complete Unity games from scratch using C# Unity Games by Tutorials Second Edition: Make 4 complete Unity games from scratch using C# Go to amazon.com
Unity Games by Tutorials: Make 4 Complete Unity Games from Scratch Using C# Unity Games by Tutorials: Make 4 Complete Unity Games from Scratch Using C# Go to amazon.com
Unity From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity in C#. [Second Edition, February 2018] Unity From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity in C#. [Second Edition, February 2018] Go to amazon.com
Unity in Action: Multiplatform Game Development in C# with Unity 5 Unity in Action: Multiplatform Game Development in C# with Unity 5 Go to amazon.com
Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (3rd Edition) Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (3rd Edition) Go to amazon.com
Unity 2017 Game Development Essentials - Third Edition: Build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more! Unity 2017 Game Development Essentials - Third Edition: Build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more! Go to amazon.com
Unity Android Game Development by Example Beginner's Guide Unity Android Game Development by Example Beginner's Guide Go to amazon.com
Related posts:

1. Unity Games by Tutorials Second Edition: Make 4 complete Unity games from scratch using C#

Description

Learn How to Make Games with the Unity game engine!

Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner.

By the time youre finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game.

Topics Covered in Unity Games by Tutorials:

  • GameObjects: Learn about basic building blocks used to create your game.
  • Components: Customize your GameObjects by the way of components.
  • Physics: Unleash the power of the built-in physics engine.
  • Animation: Learn how to bring your models to life through Unitys animation system.
  • Sound: Add depth to your games through Unitys powerful audio tools.
  • Pathfinding: Learn about the pathfinding system to give direction to your monsters.
  • User Interface: Provide custom user interfaces for players to use in your game.
  • Virtual Reality: Convert one of your games to be played in Virtual Reality.
  • Modeling: Learn the basics of Blender and how to create and animate your creations.
  • Publishing: Learn how to export your game to your computer, web, and mobile devices.
  • Unity 2D: A deep walkthrough on Unitys 2D system.
  • And much more including a C# quick start guide, a Unity API overview, and saving game data!

2. Unity Games by Tutorials: Make 4 Complete Unity Games from Scratch Using C#

Description

Learn How to Make Games with the Unity game engine!

Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner.

By the time youre finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game.

Topics Covered in Unity Games by Tutorials:

  • GameObjects: Learn about basic building blocks used to create your game.
  • Components: Customize your GameObjects by the way of components.
  • Physics: Unleash the power of the built-in physics engine.
  • Animation: Learn how to bring your models to life through Unitys animation system.
  • Sound: Add depth to your games through Unitys powerful audio tools.
  • Pathfinding: Learn about the pathfinding system to give direction to your monsters.
  • User Interface: Provide custom user interfaces for players to use in your game.
  • Virtual Reality: Convert one of your games to be played in Virtual Reality.
  • Modeling: Learn the basics of Blender and how to create and animate your creations.
  • Publishing: Learn how to export your game to your computer, web, and mobile devices.
  • Unity 2D: A deep walkthrough on Unitys 2D system.
  • And much more including a C# quick start guide, a Unity API overview, and saving game data!

3. Unity From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity in C#. [Second Edition, February 2018]

Description

Second Edition updated for Unity 2017, Published in February 2018
Why this book can help you to get started with Game Development
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.
Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".

This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.

Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.

Content and structure of this book
In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game. The book includes:
  • A list of the learning objectives at the start of each chapter.
  • Step-by-step activities.
  • Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
  • Quizzes to test your knowledge.
  • Full project and code solutions (in JavaScript and C#) for each chapter.
  • Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
The content of each chapter is as follows:
  • Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.
  • Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.
  • Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.
  • Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.
  • Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.
  • Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.
  • Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).
If you want to start scripting with Unity, using a tried-and-tested method: download this book now

4. Unity in Action: Multiplatform Game Development in C# with Unity 5

Feature

Manning Publications

Description

Summary

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What's Inside

  • Program characters that run, jump, and interact
  • Build code architectures that manage the game's state
  • Connect your games to the internet to download live data
  • Deploy games to platforms including web and mobile
  • Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

    PART 1 FIRST STEPS
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 GETTING COMFORTABLE
  6. Building a Memory game using Unity's new 2D functionality
  7. Putting a 2D GUI in a 3D game
  8. Creating a third-person 3D game: player movement and animation
  9. Adding interactive devices and items within the game
  10. PART 3 STRONG FINISH
  11. Connecting your game to the internet
  12. Playing audio: sound effects and music
  13. Putting the parts together into a complete game
  14. Deploying your game to players' devices

5. Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (3rd Edition)

Description

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment
techniques. Every lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success.


Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions


Learn how to

  • Get up and running fast with the Unity 2018 game engine and editor
  • Work efficiently with Unitys graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unitys terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unitys Animation and new Timeline systems
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Build engaging 2D games with Unitys 2D tools and Tilemap
  • Apply the finishing touches and deploy your games


6. Unity 2017 Game Development Essentials - Third Edition: Build fully functional 2D and 3D games with realistic environments, sounds, physics, special effects, and more!

7. Unity Android Game Development by Example Beginner's Guide

Description

Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

Overview

  • Enter the increasingly popular mobile market and create games using Unity 3D and Android
  • Learn optimization techniques for efficient mobile games
  • Clear, step-by-step instructions for creating a complete mobile game experience

In Detail

Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away.

Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book.

Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android.

Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly.

While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript.

From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.

What you will learn from this book

  • Set up a development environment to work with both Unity and Android
  • Import and work with the basic building blocks of a game: meshes, materials, and animations
  • Utilize particles and sound effects to provide feedback to the player
  • Adjust camera effects and game logic to create 2D games
  • Interface with touch and tilt inputs to create custom control systems
  • Set up path finding to create intelligently moving characters
  • Successfully create custom graphical interfaces
  • Set up and utilize physics to create a mobile game classic
  • Create dynamically lit scenes using lightmaps
  • Understand the best choices for optimizing a game for the mobile platform

Conclusion

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